Pushmobile

October TBD, 2017
Bear Creek United Methodist Church

1600 Rippling Water Houston, TX 77084

Ladies and Gentlemen, start your feet, (I mean engines!).  Boys get the opportunity to design, build and race their own pushmobile. What is a pushmobile, you ask?  A pushmobile is a scout-powered vehicle made of any type of materials that follow certain BSA safety guidelines that must have a seat, a brake, and steering.  Other than that, the sky's the limit on structure, design and materials.  Let's race!

 

Registration    

For planning and coordination of the races, it is very important to know how many participants from your pack plan to race.  Specify exactly how many separate Tiger, Wolf, Bear, 4th grade Webelos, 5th grade Webelos, and pack teams you will be entering. 

Registration opens in September

Changes to the roster on race day is allowed. Keep in mind that a boy can race at his rank or higher, never at a lower rank. 

Adult Volunteers: Each pack is required to list two volunteers who will be on-site to help, and the online registration system will ask each pack to list up to six adults. We realize that the names may change between now and then but you will need to have two adults available on race day for these roles.  

What to Bring

  • BSA Annual Health and Medical Record (Parts A & B for all Scouting events)
  • Lunch or money for the James Coney Island truck that will be onsite.
  • Water
  • Snacks, optional
  • Canopies (must have weights), optional
  • Chairs, optional

Schedule

8:00   Check-in begins
9:15 am  Opening Ceremony
10:15 am  Racing Begins!

Eligibility

  • Rank teams are six Scouts of the same rank: Tiger,  Wolf,  Bear,  4th grade Webelos,  5th grade Webelos. A Cub Scout up one rank to complete a team; however, a Scout may not move down in rank.
  • Pack teams consist of two Tigers, one Wolf, one Bear, one 4th grade Webelos, and one 5th grade Webelos.
  • There is no limit to the number of teams that a pack may enter as long as each team has their own cars. Free agent teams may be formed if cars can be found for these teams.
  • Free agent Scouts (without teams) will be welcomed the day of the race; however, it is the free agents responsibility to find a team to race with.
  • It is recommended that each team come complete and have practiced together. However, incomplete teams should also fill out and submit a registration form.  With advance notice, we may be able to find other incomplete teams to combine.
  • Scouts can bring a buddy (aka. prospective Scout), but the friend must fill out a health form and pay the same entry fee.  All racers must be in first grade through fifth grade.

Rules

  1. Each team will race three times. Each race will be timed, and the winner of each rank will be determined by the lowest average time from all three races.
  2. Teams shall pre-determine drivers and pushers for each segment of the race.
  3. The Pit Crew will stage the cars at the starting line. When the racing officials determine that all cars are properly set, the race will be started.
  4. One Scout pushes the car while the other Scout drives to the first changeover zone. The first pusher/driver pair exits the car within the changeover zone and hands the car over to the next team. Exchanges MUST occur in the changeover zone. A 5-second penalty will be added for all exchanges occurring outside of the changeover zone.

**NOTE: Make sure your teams practice entering their car from the right and exiting the car to their left!!  This is critical to making sure competitors avoid interfering with or running into each other.**

  1. Teams repeat the race/changeover two more times.
  2. Races will be run on parking lot on the asphalt pavement. The course is a total of 90 yards long and consists of three 25-yard racing zones, two 5-yard changeover zones, and one 5-yard turn around zone. Each zone is 10-feet wide. (The race manager reserves the right to shorten the course if needed)
  3. In the turnaround zone, the car is turned 180 degrees, the driver and pusher exchange places, and the car returns back down the track. On the return trip, drivers become pushers, and pushers become drivers. To insure that each boy has an opportunity both push and drive, a 10-second penalty will be imposed for teams failing to comply with this requirement at each changeover.
  4. If a car strays from its assigned lane and interferes with another car, a 10-second penalty will be imposed.
  5. For safety reasons, a 10-second penalty will be imposed if a boy exits the car before it stops.
  6. One adult coach is allowed near the course to coach and direct their team. This person must remain in the designated area at all times during the race. The coach is not allowed to touch the car or move lane markers once the race begins. A 5-second penalty will be imposed on a coach for each time they touch a car or lane marker.

25 yards

5 yards

25 yards

5 yards

25 yards

5 yards

Race zone

Change over Zone

Race zone

Change over zone

Race Zone

Turn around zone

 

Specifications

Specifications Graphic

  • Instructions on how to make a pushmobile car can be found in the Bear book on pg 207.
  • The car shall be steered with the feet, which are place on the front axle or by the hands hold a rope fastened to the front axle. (Fixed-steering devices such as metal bars, bike handles, etc. will not be allowed.)
  • The car shall be stable and controllable as determined by the Pit Crew.
  • The car shall be equipped with a handbrake. The rubbing surface of the handbrake shall be faced with a rubber material such as an old tennis shoe or a strip from an old tire. Handbrakes that damage the track shall be disqualified.
  • The maximum overall length of the car shall not exceed 5 feet. THIS INCLUDES THE PUSHBAR. The maximum wheelbase shall not exceed 4 feet.
  • The maximum width of the car, including wheels, shall not exceed 3 feet.
  • The car shall have a seat with a braced backrest. To maintain stability, it is high recommended the seat be placed as close to the wheel level as possible.
  • The car shall be fitted with a pushbar. The pushbar shall be used at all times for pushing the car.
  • The pushing team member shall not use any other surface of the car for pushing the car.
  • The maximum diameter of the wheels shall not be greater than 15 inches, outside diameter.
  • Tires may be either solid or inflatable rubber.
  • Sharing of cars is permitted as long as the sharing teams are not of the same rank.
  • Factory manufactures chassis will not be allowed to race.  This rule includes, but is not limited to go-car frames, shopping cart bases, lawnmower decks or similar-type materials. 
  • Questions about whether an old or new pushmobile meets specifications should be directed to the race referee.

Safety Equipment

Each team shall furnish their own safety equipment.

Driver and the pusher:

  • A bicycle/skateboard helmet – required
  • Long pants – required
  • Closed toed shoes w/ socks - required
  • Long sleeve shirt - suggested
  • Gloves - full to end of fingers – suggested
  • Knee and elbow pads - suggested

Photographs    

Notice!  Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).

Late Breaking Information

For late-breaking news and announcements, join our district Facebook page, or sign up for our district e-mail list. 

Scouting Safely

Safety is Your Responsibility posterThe BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. BSA Guide to Safe Scouting policies must be followed and all participants must follow youth protection guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • No one-on-one contact between adults and youth members. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Youth Protection Guidelines     Guide to Safe Scouting     Enterprise Risk Management

Contacts

For questions, contact Jim Viola