December 2018   |   9:15 am

Community of Faith Church
16124 Becker Road
Hockley, TX 77447

A pushmobile is a Cub Scout powered go-cart. Cub Scout dens make their own pushmobile. Six Cub Scouts work together as a team to push their pushmobile through the course to the finish line at this annual district event. Cub Scouts get the opportunity to design, build and race their own pushmobile. The pushmobile made of any type of materials that follow certain safety guidelines including a seat, brake, and steering.  Other than that, the sky's the limit on structure, design and materials.  Let's race. Scouts, start your engines, I mean feet! 


The registration fee is $10.00 per Scout with a $1.50 transaction fee for each registration. The den leader or unit registers online with credit card, electronic check or PayPal.  Registration closes on November 30, 2017. Council refund policy.

Registration opens in October.

Changes to the roster on race day is allowed. Keep in mind that a Scout can race at their rank or higher, never at a lower rank. 

Adult volunteers: Each pack is required to provide two volunteers on-site to help during the entire race. 

Late Breaking Information

Late-breaking news and announcements will be emailed to those registered and posted on the Copperhead District Facebook page.

Please like our page at www.facebook.com/copperheaddistrict.  Invite parents and Scouters in the district to like our page. Units and Scouters can tag us (@copperheaddistrict), and message pictures. To make sure you never miss a post, after liking the page, click on 'Following' and 'See First.' To help us promote Scouting, please engage with our content by liking, commenting and sharing our posts.

Copperhead District Facebook        SHAC Facebook

SHAC Facebook logo For additional council information, sign up for the eScouter and follow the Sam Houston Area Council Facebook page. Tag the council (@shac.bsa) and send them pics of your Scouting memories.

What to Bring

Team Safety Equipment - each team shall furnish their own safety equipment for the driver and the pusher:

  • A bicycle/skateboard helmet – required
  • Long pants – required
  • Closed toed shoes with socks - required
  • Long sleeve shirt - suggested
  • Gloves - full to end of fingers – suggested
  • Knee and elbow pads - suggested


8:00 am Check-in begins
9:15 am Opening ceremony
10:15 am Racing begins!


  • Rank teams are six Scouts of the same rank: Tiger,  Wolf,  Bear,  4th grade Webelos,  5th grade Webelos. A Cub Scout can race up one rank to complete a team; however, a Scout may not move down in rank.
  • Pack teams consist of two Tigers, one Wolf, one Bear, one 4th grade Webelos, and one 5th grade Webelos.
  • There is no limit to the number of teams that a pack may enter as long as each team has their own cars. Free agent teams may be formed if cars can be found for these teams.
  • Free agent Scouts (without teams) will be welcomed the day of the race; however, it is the free agent's responsibility to find a team to race with.
  • It is recommended that each team come complete and have practiced together; however, incomplete teams should also register. With advance notice, we may be able to find other incomplete teams to combine.
  • Scouts can bring a prospective Scout, but the friend must fill out a BSA Annual Health and Medical Record and pay the same entry fee. All racers must be in the same grade.


  1. Each team will race three times. Each race will be timed, and the winner of each rank will be determined by the lowest average time from all three races.
  2. Teams shall pre-determine drivers and pushers for each segment of the race.
  3. The pit crew will stage the cars at the starting line. When the racing officials determine that all cars are properly set, the race will be started.
  4. One Scout pushes the car while the other Scout drives to the first changeover zone. The first pusher/driver pair exits the car within the changeover zone and hands the car over to the next team. Exchanges must occur in the changeover zone. A five-second penalty will be added for all exchanges occurring outside of the changeover zone.

**NOTE: Make sure your teams practice entering their car from the right and exiting the car to their left!!  This is critical to making sure competitors avoid interfering with or running into each other.**

  1. Teams repeat the race/changeover two more times.
  2. Races will be run on parking lot on the asphalt pavement. The course is a total of 90 yards long and consists of three 25-yard racing zones, two five-yard changeover zones, and one five-yard turn around zone. Each zone is 10-feet wide. The race manager reserves the right to shorten the course if needed.
  3. In the turnaround zone, the car is turned 180 degrees, the driver and pusher exchange places, and the car returns back down the track. On the return trip, drivers become pushers, and pushers become drivers. To ensure that each Cub Scout has an opportunity both push and drive, a 10-second penalty will be imposed for teams failing to comply with this requirement at each changeover.
  4. If a car strays from its assigned lane and interferes with another car, a 10-second penalty will be imposed.
  5. For safety reasons, a 10-second penalty will be imposed if a Cub Scout exits the car before it stops.
  6. One adult coach is allowed near the course to coach and direct their team. This person must remain in the designated area at all times during the race. The coach is not allowed to touch the car or move lane markers once the race begins. A five-second penalty will be imposed on a coach for each time they touch a car or lane marker.

25 yards

5 yards

25 yards

5 yards

25 yards

5 yards

Race zone

Change over Zone

Race zone

Change over zone

Race Zone

Turn around zone



Specifications Graphic

  • Instructions on how to make a pushmobile car can be found in the Bear book on pg 207.
  • The car shall be steered with the feet, which are place on the front axle or by the hands hold a rope fastened to the front axle. (Fixed-steering devices such as metal bars, bike handles, etc. will not be allowed.)
  • The car shall be stable and controllable as determined by the pit crew.
  • The car shall be equipped with a handbrake. The rubbing surface of the handbrake shall be faced with a rubber material such as an old tennis shoe or a strip from an old tire. Handbrakes that damage the track shall be disqualified.
  • The maximum overall length of the car shall not exceed 5 feet.  This includes the pushbar. The maximum wheelbase shall not exceed 4 feet.
  • The maximum width of the car, including wheels, shall not exceed 3 feet.
  • The car shall have a seat with a braced backrest. To maintain stability, it is high recommended the seat be placed as close to the wheel level as possible.
  • The car shall be fitted with a pushbar. The pushbar shall be used at all times for pushing the car.
  • The pushing team member shall not use any other surface of the car for pushing the car.
  • The maximum diameter of the wheels shall not be greater than 15 inches, outside diameter.
  • Tires may be either solid or inflatable rubber.
  • Sharing of cars is permitted as long as the sharing teams are not of the same rank.
  • Factory manufactures chassis will not be allowed to race. This rule includes, but is not limited to go-car frames, shopping cart bases, lawnmower decks or similar-type materials. 
  • Questions about whether an old or new pushmobile meets specifications should be directed to the race referee.


Notice!  Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).

Scouting Safely

Safety is Your Responsibility posterThe BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. The Boy Scouts of America puts the utmost importance on the safe and healthy environments for its youth membership. The Sam Houston Area Council takes great strides to ensure the safety of its youth as well as the adult volunteer leadership that interacts with them. 

BSA Guide to Safe Scouting policies must be followed. All participants must follow Youth Protection Guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • One-on-one contact between adults and youth members is prohibited. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Health and safety must be integrated into everything we do, to the point that no injuries are acceptable beyond those that are readily treatable by Scout-rendered first aid. As an aid in the continuing effort to protect participants in a Scout activity, the BSA National Health and Safety Committee and the Council Services Division of the BSA National Council have developed the Sweet Sixteen of BSA safety procedures for physical activity. These 16 points, which embody good judgment and common sense, are applicable to all activities.

Youth Protection Guidelines     Guide to Safe Scouting      Sweet Sixteen      Enterprise Risk Management


For questions, contact the pushmobile chair or district activities chair.